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 interaction-grounded learning


Interaction-Grounded Learning with Action-Inclusive Feedback

Neural Information Processing Systems

Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL's success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.




Interaction-Grounded Learning with Action-Inclusive Feedback

Neural Information Processing Systems

Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL's success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.


An Information Theoretic Approach to Interaction-Grounded Learning

Hu, Xiaoyan, Farnia, Farzan, Leung, Ho-fung

arXiv.org Artificial Intelligence

Reinforcement learning (RL) problems where the learner attempts to infer an unobserved reward from some feedback variables have been studied in several recent papers. The setting of Interaction-Grounded Learning (IGL) is an example of such feedback-based RL tasks where the learner optimizes the return by inferring latent binary rewards from the interaction with the environment. In the IGL setting, a relevant assumption used in the RL literature is that the feedback variable $Y$ is conditionally independent of the context-action $(X,A)$ given the latent reward $R$. In this work, we propose Variational Information-based IGL (VI-IGL) as an information-theoretic method to enforce the conditional independence assumption in the IGL-based RL problem. The VI-IGL framework learns a reward decoder using an information-based objective based on the conditional mutual information (MI) between $(X,A)$ and $Y$. To estimate and optimize the information-based terms for the continuous random variables in the RL problem, VI-IGL leverages the variational representation of mutual information to obtain a min-max optimization problem. Also, we extend the VI-IGL framework to general $f$-Information measures leading to the generalized $f$-VI-IGL framework for the IGL-based RL problems. We present numerical results on several reinforcement learning settings indicating an improved performance compared to the existing IGL-based RL algorithm.


Learning personalized reward functions with Interaction-Grounded Learning (IGL)

AIHub

Rewards play a crucial role in reinforcement learning (RL). A good choice of reward function motivates an agent to explore and learn which actions are valuable. The feedback that an agent receives via rewards allows them to update their behavior and learn useful policies. However, designing reward functions is complicated and cumbersome, even for domain experts. Automatically inferring a reward function is more desirable for end-users interacting with a system.


Interaction-Grounded Learning with Action-inclusive Feedback

Xie, Tengyang, Saran, Akanksha, Foster, Dylan J., Molu, Lekan, Momennejad, Ida, Jiang, Nan, Mineiro, Paul, Langford, John

arXiv.org Artificial Intelligence

Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL's success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.


Interaction-Grounded Learning

Xie, Tengyang, Langford, John, Mineiro, Paul, Momennejad, Ida

arXiv.org Machine Learning

Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning agent observes a multidimensional context vector, takes an action, and then observes a multidimensional feedback vector. This multidimensional feedback vector has no explicit reward information. In order to succeed, the algorithm must learn how to evaluate the feedback vector to discover a latent reward signal, with which it can ground its policies without supervision. We show that in an Interaction-Grounded Learning setting, with certain natural assumptions, a learner can discover the latent reward and ground its policy for successful interaction. We provide theoretical guarantees and a proof-of-concept empirical evaluation to demonstrate the effectiveness of our proposed approach.